Passing On

You're dead. You know that much.

The Grim Reaper is right behind you — scythe raised, always closing in. Your instinct says run. But every door is locked, every path is blocked, and you have no weapons, no powers, nothing.

Except him.

That scythe? It smashes through walls. That heavy footstep? It triggers the plates that open gates. The thing hunting you down is the only reason you make it out of each room alive. Get close. Bait the swing. Dodge at the last second. And pray the scythe hits the obstacle instead of you.

Three rooms of your old life. One Reaper who won't stop following. A ghost who's starting to wonder — maybe being caught isn't the worst thing that could happen.

Theme: Helpful Adversary

The Reaper is your enemy AND your only tool. Every puzzle requires you to manipulate the thing that's trying to kill you. He helps you. He just doesn't know it.

Controls

WASD / Arrow KeysMove
RRestart
EscPause

Credits

ProgrammingHai Ho, Alex
Game Design & Level DesignHai Ho, Ryan
ArtBailey, Angelina

Built in Unity 6 for the Feb 2026 Game Jam.

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