Passing On
Passing On
You're dead. You know that much.
The Grim Reaper is right behind you — scythe raised, always closing in. Your instinct says run. But every door is locked, every path is blocked, and you have no weapons, no powers, nothing.
Except him.
That scythe? It smashes through walls. That heavy footstep? It triggers the plates that open gates. The thing hunting you down is the only reason you make it out of each room alive. Get close. Bait the swing. Dodge at the last second. And pray the scythe hits the obstacle instead of you.
Three rooms of your old life. One Reaper who won't stop following. A ghost who's starting to wonder — maybe being caught isn't the worst thing that could happen.
Theme: Helpful Adversary
The Reaper is your enemy AND your only tool. Every puzzle requires you to manipulate the thing that's trying to kill you. He helps you. He just doesn't know it.
Controls
| WASD / Arrow Keys | Move |
| R | Restart |
| Esc | Pause |
Credits
| Programming | Hai Ho, Alex |
| Game Design & Level Design | Hai Ho, Ryan |
| Art | Bailey, Angelina |
Built in Unity 6 for the Feb 2026 Game Jam.

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